Corebreaker: The Sphere
Corebreaker: The Sphere is an incremental bullet-hell mining game with rogue-lite mechanics. In this sci-fi fantasy shooter, you must survive the swarm while harvesting actual elements from the periodic table to upgrade your ship's arsenal.
EARLY BUILD & WEB PLAYER NOTE Please note that this is an early test build and serves as a demo. Currently, the game does not include sound effects or music.
Additionally, the game relies heavily on intense, code-generated neon visuals, custom shaders, and additive blending to bring its chaotic combat to life. However, due to HTML5 and WebGL limitations with High Dynamic Range (HDR), the web version currently experiences darkened colors, a missing background shader, and absent shader effects.
| Published | 4 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Soyabird |
| Genre | Educational |
| Tags | Bullet Hell, Godot, Idle, Incremental, Procedural Generation, Roguelite, Sci-fi, Space, Top down shooter |
| Content | No generative AI was used |

Comments
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I love the concept and it's a game I would (will) play the hell out of it. The only problem currently is that if you click out of the browser to run in idle and click back in the auto mode is deactivated. If possible add perhaps a third button between AIP and MOD to set the auto movement/attack setting there. That would make it easier to tab out and back in again.
Thanks! I'm really happy you enjoyed it. The auto mode stops when the browser is not active because of a browser limitation, Its fixable but I will just add a downloadable EXE in the next update, which will also fix some HTML5 visual limitations. And you're right about the autopilot, I think it needs its own button, so I'll add that too. Thanks for the feedback!