Machine Gun Knight
"Machine Gun Knight is a fast-paced, action-packed roguelike platformer. Shoot your way downward, collect coins, grab power-ups, and take advantage of the shop as you descend through an ever- changing series of challenging dungeons."
Updated | 9 days ago |
Status | In development |
Platforms | HTML5 |
Author | Soyabird |
Genre | Action, Platformer, Shooter |
Made with | Godot |
Tags | 2D, action-roguelike, Bullet Hell, Difficult, Loot, Pixel Art, Roguelike, Singleplayer |
Development log
- Machine Gun Knight - Demo13 days ago
- Machine Gun Knight - Demo52 days ago
Comments
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Really liking this! Any plans for more
Thanks! Game will have 3 levels/biomes. I'm currently working on player upgrades/power-ups and new rooms. Aiming to hit the October steam next fest, fingers crossed lol
Just tried the new version. I'm liking the UI updates!
Awesome, glad you liked it! Thanks!
Hi, I'm copy/pasting this from r/playmygame
That machine gun feels really, really juicy. I wish it had a longer range but perhaps that is unlocked with upgrades. It took me a while to find the UI showing my remaining ammo and I was actively looking for it. I wonder if you tried putting it closer to your health indicator? Maybe even putting the coin count up there as well? Well, I'm not a designer so take that with a grain of salt.
I think the game feels really, really good.
May I ask what your future plans for it are?
Copy/pasting this from r/playmygame also
"Yeah, you're right, it can be upgraded as much as you want and even offscreen enemies. I totally agree about the UI too; other players also said it's hard to spot the coin and ammo count where it is now. I'll try your suggestion. Thanks for the feedback! I'm planning to publish it on Steam, maybe by the end of this year or early next year. Hopefully it gets more attention and wishlist when I upload the demo, lol."