Machine Gun Knight
Fast-paced action roguelike platformer. Shoot down anything that stands in your way as you descend through ever-changing dungeons
Please note: this is an early demo and not the full experience, just a portion for initial feedback and testing.
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Soyabird |
Genre | Action, Platformer, Shooter |
Made with | Godot |
Tags | action-roguelike, Bullet Hell, Godot, Pixel Art, Roguelike |
Development log
- Machine Gun Knight - Demo60 days ago
- Machine Gun Knight - DemoJun 08, 2025
- Machine Gun Knight - DemoApr 30, 2025
Comments
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Love the update! The new enemy colors fit the environment much better and overall look better, and the new ammo is great! I instantly saw the ammo indicator change :>
These were some very nice improvements and I am so excited to see where the game goes in the future!
Thanks! Really happy you liked the changes, I’ll be focusing on adding more content to the game next.😁
This is amazing! I always love your stuff so much. I wish the machine gun had a bit more range starting off. The only problem I found is that the ammo indicator has the numbers flipped.
Thanks so much, really glad you enjoyed it!
Good catch on the flipped ammo numbers, I’ll see to it. Might also tweak the MG range a bit. Planning to drop an update this week, so there’s something to look forward to, lol!
Really liking this! Any plans for more
Thanks! Game will have 3 levels/biomes. I'm currently working on player upgrades/power-ups and new rooms. Aiming to hit the October steam next fest, fingers crossed lol
Just tried the new version. I'm liking the UI updates!
Awesome, glad you liked it! Thanks!
Hi, I'm copy/pasting this from r/playmygame
That machine gun feels really, really juicy. I wish it had a longer range but perhaps that is unlocked with upgrades. It took me a while to find the UI showing my remaining ammo and I was actively looking for it. I wonder if you tried putting it closer to your health indicator? Maybe even putting the coin count up there as well? Well, I'm not a designer so take that with a grain of salt.
I think the game feels really, really good.
May I ask what your future plans for it are?
Copy/pasting this from r/playmygame also
"Yeah, you're right, it can be upgraded as much as you want and even offscreen enemies. I totally agree about the UI too; other players also said it's hard to spot the coin and ammo count where it is now. I'll try your suggestion. Thanks for the feedback! I'm planning to publish it on Steam, maybe by the end of this year or early next year. Hopefully it gets more attention and wishlist when I upload the demo, lol."